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September 4, 2018, 03:51 PM | #76 |
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A lot of great points from John, imo. Strategy and tactics are obviously important, but in what are many cases ambush like defensive scenarios the ability to use those can be limited. Many gun fights are a few seconds long in total. The ability to react quickly and with deliberation is important, and those can be at least quantified to an extent with a timer. Timers don't just matter speed. Your skill level and efficiency factor into your overall time.
John mentioned a number of good uses for a timer. I would say I personally use one to see if I am maintaining the skill level I've had in the past, as well as compare my "cold" performance to that I've achieved at the end of two back to back days of training. For instance, I can draw from concealment and get a good hit to the upper thorax in 1.3 seconds at 3 yds, but that goes to 1.6 seconds when I'm at 10 yds as the distance requires better sight alignment for an equivalent hit (and shooting reflexively comes into play here). I know that doing this cold typically can add 0.1-0.15 seconds to my time. I know that drawing from concealment adds about 0.2-0.3 seconds to my time as opposed to no cover garment. I know that if I really rush it I can save maybe another 0.1 seconds, but my tendency to fumble getting the garment out of the way also goes up. Some might argue what benefit I get from this info. The benefit to me is trying different techniques or running different drills and seeing the impact on my time. I have found that sometimes a bit more deliberation can feel much slower and really not be much slower at all. If I didn't have the timer to quantify this my normal impressions might well lead me to wrong conclusions, and I find this true once at a certain performance level. Sent from my Pixel 2 using Tapatalk Last edited by TunnelRat; September 4, 2018 at 03:56 PM. |
September 5, 2018, 09:26 AM | #77 | |
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Quote:
I concede that you make a very reasonable point
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September 5, 2018, 07:03 PM | #78 |
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Timers are for the games we play, IDPA etc. Just like counting rounds fired and saving empty magazines.
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September 20, 2018, 04:36 PM | #79 |
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I use a timer to gauge students on basic skills...draw, multiple rounds on target etc. For the draw and placing 3-5 rounds on target, will let a person know approx how far away a threat can be and still respond accurately. ie, Tueller drill.
Where I don't use it, is where competition uses it...scenarios/stages. |
September 22, 2018, 07:28 AM | #80 |
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I've been thinking about this and it occurred to me that everything that has been said about timers could be said about measuring accuracy via conventional methods.
Imagine a world where it is difficult to measure accuracy and special equipment is required to do it with any reasonable level of precision. However, in that world, imagine it is very simple and cheap to measure shooting related time intervals. Anyone can do it with no special equipment and to very high accuracy. It stands to reason that in our hypothetical world, people would have started off measuring time very precisely while accuracy was measured much less precisely and only subjectively. Then, later, when accuracy measuring equipment became widely available, they would have also begun measuring accuracy objectively and with good precision. In that world, this discussion would still be happening, but it would be about accuracy measurement equipment, not shot timers. And everyone would be talking about how measuring accuracy precisely and objectively is only about games and stages and scenarios; that it's sufficient to measure accuracy subjectively and with no significant precision because there's no time to use accuracy measuring equipment in a gunfight.
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October 6, 2018, 11:44 AM | #81 |
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Great to see this discussion here at my old online "home"...
Glad you guys are getting something from the Worlds Collide Series! -RJP |
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