This is why most gun games use the triple redundant safety procedures.
Step #1 (drop the mag &) unload the gun and look into the chamber to confirm that it is unloaded.
Step #2 Show the unloaded chamber to the RO, just in case you didn’t do your job in step #1.
Step #3 Aim the firearm in a safe direction towards the berm/backstop and drop the hammer/striker onto the (supposed to be) empty chamber, just in case you didn’t do your job in step #1 and the RO didn’t do their job in step #2.
If you both messed up, the gun goes “bang” and everyone looks surprised but you are not walking around with a loaded gun that everyone, including you think is unloaded.
Over the years of competitive shooting I have seen a number of “unloaded” guns fire at step #3.
You are never too old to become complacent....
|