JohnSKA raises a good point. The saferoom becomes a place of entombment if the ship is sunk. The trouble with a saferoom is the pirates can always blow a hole through the hatch with their RPGs. What if the pirates decide to lock the inhabitants in the saferoom? They can starve them out or take the ship to port with the prisoners out of the way. Saferoom aboard ship is a fallacy and it's better to outgun the pirates than attempt to hide.
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Vigilantibus et non dormientibus jura subveniunt. Molon Labe!
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