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Old December 21, 2009, 11:01 AM   #17
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Originally Posted by Deaf Smith
2. Chamber empty requires two hands, especially if you have to do it fast.
I can't remember who said it, but "Why turn your handgun into a handsgun?" sums it up nicely.

Originally Posted by BlueTrain
However, the basis of all this discussion is the assumption that all situations will involve a fast draw against, presumably, someone else also making a quick draw, or so it seems.
I don't know about "quick draw", but out of the three times I have had to access a pistol under duress, only once did I have the luxury of much of a warning ahead of time. For that matter, given how many DGU's begin with the good guy surprised, or even knocked to the ground out of the blue, making one's weapon even harder to bring into play seems counterproductive.
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