Pretty easy to determine *IF* you have a drag coefficient (because it WILL differ from bullet to bullet)...
Back of the envelope (I'll work in metric because it really is an easier system):
MuzzEnergy = KineticEnergyMeasured + WorkLost
WorkLost = Force * Distance
Distance = 10' = 3.0 meters
Force = Drag = 0.5 * rho * Vel^2 * Cd * RefArea
rho = DensityOfAir = 1.225 kg/m^3 (adjust according to local conditions)
Vel = 810 fps = 247 m/s
Cd = ?? ...Bah, we'll call it 0.5 (feel free to get "real" numbers)
RefArea = pi/4*Diam^2 = 3.14/4*0.45^2 = 0.159 in^2 = 102.6e-6 m^2
Drag = 1.92 Newtons.
So... WorkLost = 1.92 * 3 = 5.75 Joules
Going back to the beginning....
KineticEnergyMeasured = 0.5 * mass * Vel^2
mass = 230 gr = 0.0723 kg
KineticEnergyMeasured = 2.205 kJ
MuzzEnergy = 2205 J + 5.75 J = 2211 J
MuzzEnergy = 0.5 * mass * MuzzVel^2
=> sqrt(4422 / 0.0723) = MuzzVel
MuzzVel = 247.3 m/s = 811 fps
Now, that's a pretty sloppy methodology that could easily be improved with the use of a spreadsheet and integration methods, but it's close enough to give a pretty good idea of what's going on in those 10 feet.... And it looks like the answer is "not much."
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